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Unreal Tournament 3 console commands PDF Print E-mail
(0 votes)
The console commands for Unreal Tournament 3 can only be used in Single Player mode for the PC
Open Console

You can open the console by pressing '~' You have to press [enter] at the end of every command.

Code ends when u c /---

//--- CONSOLE COMMANDS ---//

open ip?password=xxxx /--- connects directly to an ip address, replace xxxx with the password
stat fps /--- shows your fps
stat all /--- shows network information and fps
setsensitivity x /--- change your in-game sensitivity, replace x with a value


//--- OFFLINE VEHICLE SUMMONS ---//

summon utgamecontent.utvehicle_fury_content /--- Summons the Necris Fury
summon utgamecontent.utvehicle_darkwalker_content /--- Summons the Necris DarkWalker
summon utgamecontent.utvehicle_nemesis /--- Summons the Necris Nemesis
summon utgamecontent.utvehicle_hellbender_content /--- Summons the Axon Hellbender
summon utgamecontent.utvehicle_cicada_content /--- Summons the Axon Cicada
summon utgamecontent.utvehicle_paladin /--- Summons the Axon Paladin
summon utgamecontent.utslowvolume_content /--- Summons the Slow Volume Cube

NB. Summoning these might mess up your config files - so back them up before trying


//--- REMOVE START-UP LOGOS ---//

C:Documents and SettingsUsernameMy DocumentsMy GamesUnreal Tournament 3 DemoUTGameConfigUTEngine.ini

#StartupMovies=Copyright_PC
#StartupMovies=EpicLogo
#StartupMovies=MidwayLogo
#StartupMovies=UE3_logo
#StartupMovies=Nvidia_PC
#StartupMovies=Intel_Duo_Logo
#StartupMovies=UT_loadmovie1

NB. These lines are skipped if the hash sign is added to the beginning = no start-up movies/logos


//--- FIRE FROM THE MIDDLE OF THE SCREEN ---//

C:Documents and SettingsUsernameMy DocumentsMy GamesUnreal Tournament 3 DemoUTGameConfigUTGame.ini

[UTGame.UTEntryPlayerController]
bCenteredWeaponFire=TRUE

[UTGame.UTPlayerController]
bCenteredWeaponFire=TRUE


//--- REMOVE FPS CAP ---//

C:Documents and SettingsUsernameMy DocumentsMy GamesUnreal Tournament 3 DemoUTGameConfigUTEngine.ini

bSmoothFrameRate=TRUE
MinSmoothedFrameRate=125
MaxSmoothedFrameRate=125
bClearAnimSetLinkupCachesOnLoadMap=TRUE


//--- REMOVE BLURRY IMAGE QUALITY ---//

C:Documents and SettingsUsernameMy DocumentsMy GamesUnreal Tournament 3 DemoUTGameConfigUTEngine.ini

[SystemSettings]
MotionBlur=FALSE
DepthOfField=FALSE
Bloom=FALSE
ScreenPercentage=100.00000

//--- REMOVE ACCELERATION ---//

C:Documents and SettingsUsernameMy DocumentsMy GamesUnreal Tournament 3 DemoUTGameConfigUTInput.ini

[UTGame.UTConsolePlayerInput]
bViewAccelerationEnabled=FALSE


//--- DISABLE WEAPON BOB ---//

C:Documents and SettingsUsernameMy DocumentsMy GamesUnreal Tournament 3 DemoUTGameConfigUTGame.ini

[UTGame.UTPawn]
Bob=0.0
bWeaponBob=FALSE

bLandingShake=FALSE


//--- SHOW DEATH MESSAGES ---//

C:Documents and SettingsUsernameMy DocumentsMy GamesUnreal Tournament 3 DemoUTGameConfigUTGame.ini

[UTGame.UTDeathMessage]
bNoConsoleDeathMessages=FALSE

[UTGame.UTTeamDeathMessage]
bNoConsoleDeathMessages=FALSE


//--- CLEAN GFX WITHOUT LEGOLAND-SHIT ---//

C:Documents and SettingsUsernameMy DocumentsMy GamesUnreal Tournament 3 DemoUTGameConfigUTEngine.ini

Go to the in-game menus and set Post Processing to "Intense", Texture Detail to 5 and World Detail 1

and then edit UTEngine.ini to look like this:

[SystemSettings]
StaticDecals=True
DynamicDecals=True
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=False
CompositeDynamicLights=True
DirectionalLightmaps=False
MotionBlur=false
DepthOfField=False
Bloom=False
QualityBloom=false
Distortion=False
DropParticleDistortion=True
SpeedTreeLeaves=False
SpeedTreeFronds=False
OnlyStreamInTextures=True
LensFlares=False
FogVolumes=True
FloatingPointRenderTargets=True
Trilinear=True
AllowD3D10=True
EnableHighPolyChars=True
DetailMode=1
ShadowFilterQualityBias=-1
MaxAnisotropy=16
MaxMultisamples=1


//--- LEGOLAND GFX ---//

C:Documents and SettingsUsernameMy DocumentsMy GamesUnreal Tournament 3 DemoUTGameConfigUTEngine.ini

[SystemSettings]
StaticDecals=True
DynamicDecals=True
DynamicLights=False
DynamicShadows=False
LightEnvironmentShadows=False
CompositeDynamicLights=False
DirectionalLightmaps=False
MotionBlur=False
DepthOfField=False
Bloom=True
QualityBloom=False
Distortion=False
DropParticleDistortion=True
SpeedTreeLeaves=False
SpeedTreeFronds=False
OnlyStreamInTextures=True
LensFlares=True
FogVolumes=False
FloatingPointRenderTargets=True
Trilinear=False
OneFrameThreadLag=False
UseVsync=False
UpscaleScreenPercentage=False
Fullscreen=True
AllowD3D10=False
EnableHighPolyChars=False
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=0
ShadowFilterQualityBias=0
MaxAnisotropy=0
MaxMultisamples=0
MinShadowResolution=0
MaxShadowResolution=0
ResX=1024
ResY=768
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=1.000000
ShadowTexelsPerPixel=0.000000
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=384,LODBias=1)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=384,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=512,LODBias=0)

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