We had the pleasure of getting an interview from Rick van Beem, Marketing Manager at Daum Games.
What inspired you make this game?
Well we did not make it, Pearl Abyss did, but we thought this could be a good fit for the Western market
While developing the game, what was the hardest issue(s) that you came across?
Localizing the 2.5 million words and re-balancing the game for the West
What was your "best moment" during development?
Seeing all the character creations after we launched the standalone character creator
Were you able to incorporate all of the ideas that were proposed?
Yes all the stuff we wanted in the game is in there and we have a great pipeline of upcoming content as well.
If the answer to the previous question is no, would you add those other ideas through DLC or make a possible sequel?
We will have major content updates on a monthly basis. No sequel is currently planned
Are there any plans to bring Black Desert Online to PSN or Live?
We are focusing on the PC version for now
Can you provide any insight into your next title?
We have nothing to announce at present
Any special advice for the fans playing Black Desert Online. Something like a special gameplay tactic or a hidden gem?
Explore explore explore!!!!!
How do you like the PC as a platform for game development?
It is a great and true open platform
Any advice for people starting out with game development? It does not matter what platform they are using.
Make many games, see what works, see what doesn’t. That will improve your game making skills