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Alice: Madness Returns (PS3/360/PC)

on . Posted in Video Games

{tab=Info} Alice: Madness Returns is a video game for Microsoft Windows, PlayStation 3, and Xbox 360, released on June 14, 2011, in North America, June 16, 2011, in Europe and June 17, 2011, in the United Kingdom. It is the sequel to the 2000 Windows and Mac video game American McGee's Alice. McGee, who designed the original game, returns to design the sequel after EA partnered with McGee's studio Spicy Horse.

On April 20, 2011, Electronic Arts confirmed reports that new copies of Alice: Madness Returns on Xbox 360 and Playstation 3 will contain a one-time-use download code for a copy of the original American McGee's Alice, originally released on PC in 2000, playable on their console if purchased through EA.

Those who do not have the code can purchase the game through Madness Returns' main menu for 800 Microsoft Points on Xbox Live or $9.99 on PlayStation Network. The Alice: Madness Returns game disc will be required in order to access American McGee's Alice. {tab=Review (PS3)} The sequel picks up after the first game's end, with Alice trying to put an end to her memories of her dead family. When all comes back to her, it does her no good and she goes back to Wonderland. Wonderland changed though, corruption spread across the land and now many enemies are here for your encounter. Wonderland will take you to a variety of places, though sometimes when you come close to finishing a certain zone, Alice will make a trip back to UK to fill the story with cutscenes.

Alice s quite long, it has 5 chapters, each of them will take you around 3 hours to complete, though the game has few shocking moments and nothing in particular to look forward to. Instead of boss fights, you get some minigames, and for some reason, none of them stand out. Most of them will be tedious, easy and pointless, leaving you with a bad taste in your mouth.

While I was beginning the game, I thought it was a pretty good game, but towards the end of the third chapter, the game started to feel repetitive. Alice will repeat the same environments over and over again, with few combat and platforming zones. The game became quite boring after that, and while some people and reviewers may say that Alice has incredible art design, I feel that all this fades away after playing the chapter for some time.

The core gameplay is not that bad, if just the camera was good I wouldn't had a lot of complaints here. Alice is really easy to control, having moves on the ground and in the air. She can triple jump and even float, but don't think this will make your life easier, there have been lots of times where I have misjumped (thanks camera!) just to find myself falling down to my death. This is not a problem though, cause if you fall to your death, you'll be instantly sent back to the place where you made your jump. If you do happen to die in combat tho, you'll go back to your checkpoint and you'll lose some time to get back there.

Unfortunately, it feels that Alice is overpowered, there are really few enemies that can take on you and your ginormous knife, and though you have lots of weapons, (grenade launcher, bombs, machine guns etc...), you'll get them one by one and you'll have to use it a long time before getting the next one to repeat the process. You can also upgrade the weapons by spending teeth.

Alice failed to surprise me in so many ways, boring me from time to time and not really appealing to me, in fact, I had to force myself to finish this game. It's disappointing to see a game that has so much potential being this bad. It feels like the great game it could have been was locked away and held against its will.

6/10 {tab=Videos} Launch Trailer

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