Neocrisis Banner

F.E.A.R. 3 (360/PS3/PC)

on . Posted in Video Games

{tab=Info} F.E.A.R. 3 (stylized in the logo as F.3.A.R) is a first person-shooter developed by Day 1 Studios for Microsoft Windows, PlayStation 3, Xbox 360 and the OnLive cloud gaming service as a sequel to the game F.E.A.R. 2: Project Origin and the third installment of the F.E.A.R. series. It was announced on April 8, 2010 and is stated to include John Carpenter helping on the cinematics as well as writer Steve Niles. {tab=Review}

Ah... F.3.A.R. As a fan of the series, I was expecting a pretty good game, but in all honesty, all I got was a game that won't scare anyone as previous installments did, since mostly every scare tactic used in the game is well known and you will most likely expect everything.

The story begins with Point man in a prison guarded by Armacham soldiers. In all honesty, I don't know why the hell he is captive, maybe I skipped something in the first 2 games, but what the hell. After you get your ass kicked for some minutes, Paxton comes to rescue your sorry ass and the game begins. I don't know why, but the game lost all it's scary moments since every time you're in a situation, either your brother or your mother comes to rescue you.

Gameplay wise F.3.A.R. keeps track of everything you do in the game. Another thing to point out, is that there is a leveling system for Single/Multi player. Every kill, challenge, thing you do in the game gives you points, and those points level you up. Every level gives you more abilities, reflex time increase, or more moves for your character. Sincerely, this is where the game starts to get a little lame, since as a F.E.A.R. fan, finding the reflex injectors was highly needed and gave the game more replay value.

The controls in F.3.A.R. are good, they are responsive and work really well, but for some reason, I always end up using reflex instead of changing weapons, and using the wrong button for almost everything, I feel the game needs a CoD layout asap.

F.3.A.R. also has multiplayer (Co-Op), which to many of us, is the most disgusting thing that could have happened. The thing is, cooperative multiplayer throughout F.3.A.R. just takes all the fun in playing a scary game away. One player will control Point Man, and the other will control an overpowered Paxton Fettel.

Other gametypes in multiplayer mode, are Fucking run and Contractions, one is basically a run from a killer smog while you are being chased by lots of AI enemies, whilst the other is your typical Horde mode. Soul Survivor and Soul King are like a race to get points with every soul you pocess or corrupt.

To close this up, F.3.A.R. doesn't offer something refreshing as many of us were expecting. The game is not scary at all, though some parts may startle you, but overall the game failed to deliver a truely frightening experience. Multiplayer totally ruins the game's experience and the storyline is just stupid.

7/10

{tab=Videos} {/tabs}