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Transformers: Fall of Cybertron (360/PC/PS3)

Written by Jazzking2001 - Owner on . Posted in Video Games

{tab=Info} Transformers: Fall of Cybertron is a third-person shooter video game developed by High Moon Studios and published by Activision. It is the direct sequel to the 2010 video game Transformers: War for Cybertron. The game follows the events of War for Cybertron as the Autobots struggle to defeat their Decepticon foes in battle for their home planet of Cybertron.

The game was released on August 21, 2012 in North America and on August 24, 2012 in Europe for Microsoft Windows, PlayStation 3 and Xbox 360. {tab=Review (PS3)} Will Fall of Cybertron be a huge success like Transformers: War for Cybertron? Or will it burn and fail like Transformers: Dark of the Moon?

Fall of Cybertron immediately continues the story from Transformers: War for Cybertron with the civil war, between the Autobots and the Decepticons, over control of their home world, Cybertron. Fall of Cybertron depicts the final battle between the two robot factions, causing the destruction of their home world. This loss is what forces the Autobots to seek refuge in our galaxy, the Milky Way.

Characters that will appear in the game include:

    Autobots: Optimus Prime, Bumblebee, Jazz, Cliffjumper, Ironhide, Sideswipe, Ratchet, Perceptor, Warpath, Wheeljack, Jetfire, Air Raid, Metroplex, the Dinobots (Grimlock, Sludge, Slug, Snarl and Swoop)

    Decepticons: Megatron, Shockwave, Starscream, Soundwave, the Combaticons (Onslaught, Blast Off, Brawl, Swindle and Vortex) and their combined form of Bruticus, and an Insecticon swarm, including Hardshell, Sharpshot and Kickback.

The cutscenes are great and the transitions are well done. You will sometimes forget you actually need to play instead of watch the given cutscenes. The characters and environment design are stellar. The various interactions between explosions, metal, shields, allies, and enemies alike are topnotch. Anyone playing will realize that the developers cared about their attention to detail. The voice acting, including the original voice actor for Optimus, and all the various sounds you hear are amazing. Finally, I like how awesome it looks every time you transformer between your various modes; transformer and vehicle mode.

The scope of fighting is titanic. Imagine fighting along side and against units who are much smaller and several times bigger than you; I love it. You can fight in an element that was not present in the prequel, mainly the air. While fighting, you are now literally fighting in a 360 degree battlefield which now consists of both land and the air. The single player campaign is solid and is a fun experience. Instead of having the option to play as either side, you will switch between the two as the story progresses. I like it this way because it enhances the flow of the story.

Like most multiplayer games, there are several playable classes; Scientist (Starscream), Infiltrator (Bumblebee), Destroyer (Optimus Prime) and Titan (Megatron). The infiltrator, a car, is able to turn invisible for a certain amount of time. The destroyer class, a truck, is like Optimus Prime and has a directional shield, which protects the user from damage. The scientist class, a jet, is able to heal teammates, not revive, and fight at the same time. Finally, the titan class, a tank transformer, has a powerful spin, which can crush the unlucky enemy within the spin radius. I have played all the classes and they are all well balanced. You are not initially able to access all weapons and upgrades until you level each class to a specific level requirement.

You are able to play several online game types; Team Deathmatch, Capture the Flag, Headhunter, Conquest and Escalation. Team deathmatch is where both sides fight each other until one side reaches 40 kills to conclude the match. Capture the flag is just how it sounds and each match lasts until one side is able to score 3 points. Headhunter is similar to team deathmatch but you get a head token for each kill you get. Once you get a token, you need to return the token to 2 specific spots on the map. These spots continue to switch locations throughout the progression of the match. Additionally, you can collect more than one head token at a time to increase your score but your enemies will be able to see how many you have. If you are killed with token(s), either your team or enemies can claim them. The Headhunter is a true risk/reward gametype.

Conquest is simply where you have to take control of 3 nodes. The longer you stay in control of each node, the more points you are added to your team score. The final online mode is Escalation. Unlike the other online modes, which allow 10+ players at a time, Escalation only allows 4 players per match. Escalation has ever increasing amounts of enemies in each wave, 15 waves in total. You are able to select the difficulty between easy, medium, and hard. Each player has a specific power, which helps the rest of the team. As you progress through the waves, you are able to purchase weapons, new areas in the map and traps that help you fend of each wave.

If you have any doubts about the game, which I doubt you should, then you should try out the demo. The demo offers enough content that you are able to make an informed decision on whether you like the game or not. You are able to play a single player mission, both on the autobot and decepticon side. Additionally, you are able to play multiplayer but only on a single map. You are able to use all 4 classes and upgrade them to level 10.

If you liked the previous title, not talking about the movie based game which was bad, then this is definitely a must have. New and old Transformers fans will surely enjoy playing this game both on and offline.

9/10 {tab=Video} Multiplayer Trailer