For RPG fans and alike, Project X Zone is one of the most anticipated titles of the year. I must say that I'm a huge fan of the stable of characters being presented in the title. Sega, Capcom and Namco have some of the most iconic characters in all of gaming, and seeing them presented in such beautiful detail is not only a dream come true, but most likely a once in a lifetime event.
Ok, now with the introduction over, let's get onto the meat and bones of the game. PXZ is quite frankly a very basic SRPG. You repeatedly mash buttons as much as you like to beat enemies, but the game rewards you for learning the battle system. The more you play, the deeper the strategy gets. You have to position units to get ideal support attacks to extend your combos and gain past 100 XP. Once you grasp the depths of how to extend your combos in combat, you have to balance your use of XP for skills and 'supers', not only that, but your solo units are all different and choosing which unit to tag them with is harder than it seems.
Onto the Solo units - they add unique skills that can make your pair unit versatile but you have to balance it between useful skills and how the unit's attack will help extend your combos. The game's major problem is balance. You see, you'll start with a basic team, then a squad and eventually a platoon. The only way the enemies keep up with the insane army you have is to send more enemies (like a horde) and give them larger amounts of health. You will only find that using skills and items to be super important near the end game where enemies will swarm you and using items alone will not suffice. Truth be told, I didn't mind it that much. The game's combat system is enjoyable and achieving 100+ combos is a blast.
Audio-wise, the selection of music in PXZ is actually very impressive. Hearing X's and Zero's themes are a blast. Having 'Devils Never Cry' blaring while your units plow through enemies feels so awesome too. There's even some Sakura Taisen themes for added bonus! ;)
Visually, it's really well drawn, the animation and style of it all is perfectly suited in my opinion. I really like the sprite based designs. It's also rather nostalgic to see stages from other games created for use here.
Now with the good comes the bad. As mentioned earlier, the game is repetitive. There is hardly any skill required to battle, and one only needs to remember when to press a specific combination of buttons in order to achieve the most damage. The story makes very little sense, after a while I just started skipping the dialogue in favor of the battles.
Overall, along with funny character interactions, basic role playing gameplay BUT fun a combat system, awesome music and amazing sprite work, Project X Zone is definitely recommended to fans of SRPG's and even fighters - it also caters for people just looking to relax and have a good time!...